Gaia Project – Faction variants

Balanced

These changes come from @ProJ

Global changes

Ambas

No changes

Bal T'aks

No changes

Bescods

Starting resource adjustments:

  • 1 knowledge -> 2 knowledge

Firaks

Starting resource adjustments:

  • 3 ore -> 4 ore
  • power tokens: 4/2/0 (bowl I/II/III)

Geodens

No changes

Gleens

Starting resource adjustments:

  • Add 1 QIC to their starting resources (separate from the 1 QIC from navigation level 1, which is still converted to 1 ore). This QIC is not converted to ore at the start of the game, and can be used normally. The gleens will continue to convert any additional QIC to ore until the appropriate academy is built.

Hadsch Hallas

No changes

Itars

  • Remove +1 power token income from player board
  • Planetary institute now produces +2 power token income instead of +1
  • Academy 1 only gains 2k income instead of 3k

Ivits

No changes

Lantids

Starting resource adjustments:

  • 13 credits -> 15 credits
  • power tokens: 2/4/0 (bowl I/II/III)

Nevlas

No changes

Taklons

No changes

Terrans

No changes

Xenos

  • Add +1 power token income to planetary institute (in addition to the +1 QIC and +4 power charge income)

Additional changes for 2 Player

(note: these changes are in addition to the changes listed above)

Ivits

  • Remove 1 QIC from initial resources
  • During initial structure placement, place your planetary institute after your opponent places his/her 1st mine and before his/her 2nd mine (or 3rd mine if they have Xenos)
  • PI income doesn't include a power token

Beta

A more agressive attempt to balance the races - so that rotation and bidding won't be necessary.

It's still in testing phase.

Global changes

Ambas

No changes

Bal T'aks

Start with Intelligence 1 tech (in addition to the regular Gaia Forming 1 tech).

Bescods

Start with Science 2 tech.

Firaks

Start with Economy 1 tech.

Geodens

Start with Terraforming 2 tech + 2k at the start of the game.

Gleens

Start with Navigation 3 tech.

Hadsch Hallas

Start with Economy 2 tech.

Itars

No changes

Ivits

No changes

Lantids

Start with Economy 2 tech.

Nevlas

No changes

Taklons

No changes

Terrans

No changes.

Xenos

Start with Intelligence 2 tech.